BF GUI Options, chat lines e.d.

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iCQ
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BF GUI Options, chat lines e.d.

Post by iCQ » Sat Sep 28, 2019 1:26 pm

tilde key ` (bring up console) ignore PLAYER# [ENTER]

example:
ignore 11

result:
the player in your list with number 11 will not be able to show up in chat (excellent for dealing with people who spam the chat).

Also:
chat.setIgnoreRadioAudio 1
chat.setIgnoreRadioText 1
chat.setChatMessageSize 0
chat.setGameInfoMessageSize 1
chat.setKillMessageSize 1
chat.setChatHistory 3
chat.setOldChatListStyle 0
chat.setOldChatListHistory 1
chat.setIgnoreRadioText 0
chat.setIgnoreRadioAudio 0
chat.getIgnoreRadioAudioAndText 0
chat.setTimeUntilMessageRemoved 1.000000


Regarding the display of "chat/info/kills":

-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows

The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)

chat.setChatMessageSize <int>
No. of lines for chat messages display

chat.seGameInfoMessageSize <int>
No. of lines for game info display

chat.setKillMessageSize <int>
No. of lines for kills info display

chat.setChatHistory <int> <int> <int>
Sets the no of lines for all 3 message displays at once

chat.chatInfo
Returns status on how many lines each message window in using.

chat.OldChatListStyle <0 or 1>
If set to 1, the old (v1.2) message window model is used.

chat.OldChatListHistory <int>
No. of rows used if the old message window model is used

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